When the producers of JDE came together to decide on a schedule for the summer, they decided that a submission to the IGF would be the ideal goal for games that we created. Now, the IGF is not the definitive end goal for JDE. In fact, if our games don't end up as IGF submissions, … Continue reading Shooting for IGF Submission
While deciding on a art style for Snow Angel we went through a number of revisions. However, the one thing that became clear as we began working on the game was that we wanted our environments, characters, and aesthetic to evoke the same feelings that a player got from playing classic platformers, like Mario and … Continue reading Art Style & Aesthetic
While Designing levels for Snow Angel, we do so as one large group instead of assigning one person to design each level. We do this for a number of reasons, the biggest being that it allows us to quickly bounce ideas back and forth with each other (including iterations and additions) and gives each team … Continue reading Designing Levels
Going to Bit Bash this year was incredibly useful as a fellow designer and producer of games. The biggest thing that stuck out to me was the focus on couch co-op games. From Regular Human Basketball to Pocket Rumble, we are, at least in the Chicago scene, are seeing a renaissance of sorts in terms … Continue reading Bit Bash!
Snow Angel is a game about guiding and protecting a baby penguin from the dangers of the outside world. Controlling a benevolent "Snow Angel", players manipulate the environment, placing platforms and other obstacles to ensure the baby penguin makes it home in one piece. The game is inspired by classic games like Lemmings and Super … Continue reading What is Snow Angel?