Hi everyone, JDE team here to give you a little snippet of the exciting Friday we just had! This past Friday we had the opportunity to attend Bit Bash, Chicago's Game Festival, and had Autumn Taylor from Owlchemy Labs come in and give is a talk about preconceived designs and her experience in VR. This … Continue reading Bit Bash & Owlchemy Labs Presentation!
This last week we had the amazing opportunity to kick off the academic year and showcase projects at Minefaire!
Here's what happened at our fantastic event!
We joined "The Very First Ever Extra Credits Game Jam" this weekend!
Read about our 8 amazing guest speakers!
Our PixelPop Festival Experience!
What's going on guys and gals, it's Gage here for yet another Game Jam Recap! Just the other weekend, July 20th-22nd, we participated in an exciting jam hosted by En House Studios. They're the creators of the successful kickstarter game, Glitched. Nikko, one of the members of En House, decided that our theme would be "Meta". … Continue reading En House Studios Jam Recap
Howdy Folks, Zac here. Recently an event called Token 6 happened at Emporium, a beer-cade, in Logan Square. Token 6 is a really neat pop-up event that features local comics, music, video games, and art. The event was hosted by Really Easy Press, which is a small studio and publisher based in the Wallingford area … Continue reading Token 6
Hey gang it's Kailey again this time with a radical game jam recap This past weekend, July 6th- 8th, we had another awesome game jam hosted by Vamped Games creators of Funk Unplugged! The theme was "Music was just Wiggly Air". We had a wonderful turn out and created two teams to participate. The first … Continue reading Vamped Games Jam Recap
Gage & Zac here again for another Game Jam review! This time we’re tackling the exciting Nourishment Jam that we held on June 22. As the title suggests, the theme centered around all things food and food-loving. Enough people participated enabling us to form one solid team and create a well-polished typing game called, Buddy … Continue reading Nourishment Jam 2018
Howdy Folks! Zac again, recently the Indie City Games May Meetup occurred and some spicy things went down. Starting off the event was a presentation from Billy Basso. He gave us the rundown of his experience making game engines in C++ and how it all began with emulating what other editors had provided, but then … Continue reading Indie City May Meeting
Hey gang! Kailey here, First, a big thank you to BuddyCops, the creators of OmniBus, for coming and speaking to us. As the co-creators, Amir and Jeremy, gave their post-mortem talk, they laid down some helpful tips about the making of their game, OmniBus! After an introduction, they gave a brief history of the game. The … Continue reading BuddyCops: A Look Into OmniBus
Howdy Folks! Zac here giving you a quick run-down of our public info session for the JDE. First and foremost, our expectations for attendance were blown out of the water, we initially thought only 15 people were going to come by. Instead we had a huge turnout of over 30 potential members who range from … Continue reading JDE Public Info Session Recap
We'll be hosting our yearly Public Showcase! Get ready for an awesome time learning more about us! Post info session we'll be having guest speakers from the creators' of OmniBus about rapid prototyping & success. Event Page: https://www.facebook.com/events/217531752168622/
Chicago is an incredible city - but it's so large and so vast and so diverse that all of us are missing out on tons of great people, businesses, organizations, events and more. Voyage Chicago wants to highlight the best of Chicago - from freelance makeup artists that will dazzle you to the best Meetup … Continue reading Chicago’s Most Inspiring Stories
We had a blast showcasing GAZE at TOKEN 5! Surprisingly we had a successful turnout with a full house of people wanting to play our game. The event was hosted in Emporium, an arcade bar, with other striving artists fomr the Chicago land area. The JDE was their first ever video game related showcase which … Continue reading TOKEN 5
Major takeaways from PixelPop Festival: 1.) Game development community in St. Louis is friendly, reliable, huge, and inclusive. 2.) Its rapidly growing with strong independent developers from all over the country. 3.) Its a hidden gem of passionate people with some awesome upcoming games. Overall this weekend was fantastic and it was so fun uncovering what … Continue reading PixelPop 2017
Hello again! Tiffany here. This week, we went through making a lot of changes to our designs and concepts for the ship game we are making. An idea everyone liked was some type of catamaran, and we came up with a collaborative sketch of what we all think might make a good model for our … Continue reading Bringing concepts to life…
Hey everyone, welcome to Team Phoenix! We are working on a battleship type game set in a bio-luminescent world, so our art direction for this game is going to be very interesting and a lot of fun. To start, we have been gathering references of cool settings with vivid colors - mostly oranges, blues, greens, … Continue reading Getting to work on art
During a class session, we decided to collaborate with each other's teams. Since we both have a general understanding of what we want to create, we decided to add a twist in the design process. The twist was designing each other's games. The two teams that partook in this was Chimera and Phoenix. Since the … Continue reading Designing Eachother