Vamped Games Jam Recap

Hey gang it’s Kailey again this time with a radical game jam recap

This past weekend, July 6th- 8th, we had another awesome game jam hosted by Vamped Games creators of Funk Unplugged! The theme was “Music was just Wiggly Air”.

We had a wonderful turn out and created two teams to participate. The first game created by John Scovic, DON and Thomas Newsome, is called “Root Note”.  The player tries to help their planets inhabitants by giving them some groovy melodies.  Capture Seeds of the instrument they desire, and plant the trees near them to satisfy their needs!


The other game is by,  Zac Mascarenas, George Sekalias, Gage O’Connor, Kailey Phan Mitchell, Scott Summers & Stepfan Thelemaque, and is called “Intended Resonance”. Intended Resonance is a game about working together in order to reach the end of a maze. Each player controls the other’s ‘resonance’ to see what is around them. Help one another traverse through the darkness with the power of music!


We also had Patrick Regan stop by during the jam to give us a post mortem. He talked about the ups and downs of working on their game Funk Unplugged.

The DePaul Alumni talked about the pros and cons of their development process. He talked about how his team mostly worked remotely with one another so it took them a longer time to create the game. He also talked about their kickstarters, the first one wasn’t super successful in their opinion but they did a second one and it was a success.  Patrick talked about the relief he has now since the games release. Some advice he game to us was “Play to your teams strengths” so that you can reliable expectations when working on a project. He also said that some general advice was get any idea/ prototype up and running as soon as possible!

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On Sunday, Dillion Wallace came back with Patrick to play the games we created. It was a super fun experience and a very unique jam! We had a blast, that’s all for now, thanks for tuning in!


Shenanijam 2018

Hey everyone, Gage & Zac here coming at you live for a Shenanijam review!

Before I even begin I’d like to thank everyone who was able to show up and experience the jam. It was an amazing experience and I can’t wait to do more with you. This last weekend the JDE folks participated in the Shenanijam, a Game Jam hosted by Butterscotch Shenanigans, and it was a blast! The turn out on participants was great and it ranged from raising sophomores to alumni, and everything in between.  Looking back, I was really inspired by the amount of people who participated. Around twenty people, broken up into six teams, were able to create games (and directly after finals)! It’s wonderful seeing so many people who are willing to take the initiative with game development.


This time around we had the choice to choose any or combine any of the prompts which were: void sandwich, sticky justice, and burn it down. One of our teams chose void sandwich, and we went for a food truck parked next to a black hole. They had a blast playing around with Vector math to simulate the gravitational force of a black hole. The best part was how their own personal constraint or making every function used a void function. It was a great time to see what folks could make after having finals just a few days before.

Besides that, one of everyone’s favorite moments was when they took a moment from their development cycle to play a simple story telling card game, Confabula Rasa. It really helped lessen the stress and clear our heads a bit. Our major challenge was working around the building hours and how the room gets musty with body odor, but besides that we prevailed! Towards the end of the jam we had an amazing playtest session and bundle submission for the Shenanijam. Since the submission we have received tons of positive comments and feedback for our bundle.

Photo by Emma Larkins

The overall experience was super positive and fun. We learned a lot about the design process as well as those of whom we worked with. Some of us also learned to bring some fans next time… and maybe some group pizza… Be sure to join us next time during our next Game Jam. Thanks for reading!


Ending Creativity

This was the final Creative Jam happening during the summer where people can imagine games beyond any scope. There wasn’t a theme, just the opportunity to make whatever members thought of in the past.

During the time, people looked at old creative journals they have made within the last year as an inspiration on where to go next. Some people wanted to experiment with art styles while others wanted to learn new skills for programming. Either way people wanted to make new things. There were pros and cons though of the constraint system. Some members developed games not targeted towards IGF/IndieCade while others just presentations. Creative wise we came up with new ideas as we hoped, but production wise the week could have been used to produce other things.

This is the End

Its been a few weeks in the summer and we’ve already had over 15+ prototypes made! We in the JDE have been growing each day in our concentrations and learning new skills along the way. Some designers have become proficient programmers, while other people have become proficient designers.

Our final Game Jam consisted of the theme, Revelation.