Hey everyone, Sam here to tell you about how we are designing the intro (at least the non-interactive aspect) of our game. One of the problems with a designing only a small fraction of your game (be it a simple prototype or a vertical slice) is in choosing what information to convey to the player … Continue reading Designing the Intro
Hey everyone, Sam here to tell you a little bit about the lore of our game. One of the problems that emerged while working on this type of game was the need for some sort of basic lore in the game, as there were elements in our game that seemed out of place and did … Continue reading Laying out the Lore
Hey guys, Sam here to go over the most recent showcase that occurred at DePaul. Last week was spring break, and with that comes the half way point of development for our games. Therefore, a showcase was held at DePaul in order for teams to show off the games they were working on. It largely … Continue reading DePaul Midyear Showcase
Hey everyone, Sam here to tell everyone about our recent visit that we had at the Chicago branch of Wargaming. For those unfamiliar with the studio, Wargaming is the company in charge of the popular World of Tanks series. They have studios across the world and the studio we visited, the Chicago branch, is primarily … Continue reading World of Tanks – Studio Visit
Hey everyone, Sam back again to tell you about the progress we made with our current build. We recently did a quick playtest in our capstone class and got a bunch of great feedback. For this iteration of the game, we wanted to test how successful we were at guiding the player to their objective … Continue reading Playtest Session #4
Hey everyone! Sam here to tell you guys and gals about the latest additions to the game as well as discuss our findings from the latest playtest. The biggest additions to the game is the rough first pass at implemented art. As you can tell from the above picture, we have made great strides in … Continue reading Playtest Session #3
Hey! Sam here to talk to you about how we are designing the level for our vertical slice. As you can see above, we are dividing the demo into two major parts: the observatory and then the other half of the map is devoted to the main 5 puzzles of the game. The observatory serves … Continue reading Laying out the level
Last Tuesday was our first big playtest to test the validity of our mechanics and to get players' opinions on the art style we are trying to implement. As you can probably tell from the screenshot I took, the game is very bare bones in terms of art, but this initial test was mostly used … Continue reading Playtest #1
Hello again! Tiffany here. This week, we went through making a lot of changes to our designs and concepts for the ship game we are making. An idea everyone liked was some type of catamaran, and we came up with a collaborative sketch of what we all think might make a good model for our … Continue reading Bringing concepts to life…
Hey everyone, welcome to Team Phoenix! We are working on a battleship type game set in a bio-luminescent world, so our art direction for this game is going to be very interesting and a lot of fun. To start, we have been gathering references of cool settings with vivid colors - mostly oranges, blues, greens, … Continue reading Getting to work on art
After multiple brainstorming sessions, a global game jam detour, and a pitch presentation, we have begun working intensively on our game, which is known as "Gaze". Gaze is based on one of the top pitches we had when we started brainstorming and was originally called "Ethereal Cruise". Inspired heavily by Greek mythology and constellations, Gaze … Continue reading En”gaze”!
In class, our team presented our top 3 ideas for our senior Capstone. This was in class at DePaul University where peers would give feedback on how they view the project. The first was Water World (Squort), where the player is an aquatic animal with the ability to swim through any terrain.There they find themselves head … Continue reading Picking a Game Idea
We've started developing an artillery game where you play as a forward observer, more to come on our main page but here are some gifs for now!!
Team Phoenix is now officially up and running! Weekly blog posts to come!
When the producers of JDE came together to decide on a schedule for the summer, they decided that a submission to the IGF would be the ideal goal for games that we created. Now, the IGF is not the definitive end goal for JDE. In fact, if our games don't end up as IGF submissions, … Continue reading Shooting for IGF Submission
While deciding on a art style for Snow Angel we went through a number of revisions. However, the one thing that became clear as we began working on the game was that we wanted our environments, characters, and aesthetic to evoke the same feelings that a player got from playing classic platformers, like Mario and … Continue reading Art Style & Aesthetic
Developers always need time to spend away from computers. Here at JDE, we occasionally take various field trips across Chicago. While JDE is primarily focused on making games, excursions away from games helps to cleanse our creative palates and allow us to come back rejuvenated and ready to look at games from a whole new … Continue reading Not Just Games….
While Designing levels for Snow Angel, we do so as one large group instead of assigning one person to design each level. We do this for a number of reasons, the biggest being that it allows us to quickly bounce ideas back and forth with each other (including iterations and additions) and gives each team … Continue reading Designing Levels
Going to Bit Bash this year was incredibly useful as a fellow designer and producer of games. The biggest thing that stuck out to me was the focus on couch co-op games. From Regular Human Basketball to Pocket Rumble, we are, at least in the Chicago scene, are seeing a renaissance of sorts in terms … Continue reading Bit Bash!
Snow Angel is a game about guiding and protecting a baby penguin from the dangers of the outside world. Controlling a benevolent "Snow Angel", players manipulate the environment, placing platforms and other obstacles to ensure the baby penguin makes it home in one piece. The game is inspired by classic games like Lemmings and Super … Continue reading What is Snow Angel?