During a class session, we decided to collaborate with each other’s teams. Since we both have a general understanding of what we want to create, we decided to add a twist in the design process. The twist was designing each other’s games.

The two teams that partook in this was Chimera and Phoenix. Since the teacher called in sick that day, this was an excellent opportunity to get some creative freedom. How this was structured started with half an hour of white boarding then pitching to each other the significance of our ideas. We both came up with new perspectives on each other’s concepts. Some the complete opposite of the original concept, but it worked out somehow.


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