Designing Eachother

During a class session, we decided to collaborate with each other’s teams. Since we both have a general understanding of what we want to create, we decided to add a twist in the design process. The twist was designing each other’s games.

The two teams that partook in this was Chimera and Phoenix. Since the teacher called in sick that day, this was an excellent opportunity to get some creative freedom. How this was structured started with half an hour of white boarding then pitching to each other the significance of our ideas. We both came up with new perspectives on each other’s concepts. Some the complete opposite of the original concept, but it worked out somehow.

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Finding the Tone

Based off of the faculty and class feedback on our three ideas, we started playing games that similar to a vision we had. This was based on the idea of Ethereal Cruise, where a spirit explores the world and brings the stars back together. This was envisioned to have players learn and take away stories related to our planet’s constellations.

Outside of class we went to our university’s game lab which had some of the games we talked about. Basically we switched the controller between each person in the team in order for everyone to get an experience of the game. Below are some games that had an atmospheric vibe we were talking about pursuing.

Game References

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Picking a Game Idea

In class, our team presented our top 3 ideas for our senior Capstone. This was in class at DePaul University where peers would give feedback on how they view the project.

The first was Water World (Squort), where the player is an aquatic animal with the ability to swim through any terrain.There they find themselves head to head with your friends in different environments to see who is the better aquatic specimen.

The second was PickPuppet, where they player must steal money from human people in order to take care of its children. This can only be complete by secretly taking items out of zippers, pockets, and more. Oh yeah, they’re a cute Papa Puppet!

The final idea was Ethereal Cruise, where a fox spirit explores ethereal forests on an alien planet with the help of the stars on a search to find his soulmate.

After our presentation in class there was a class vote on the three ideas we had. Water World (Squort) received 6 votes, PickPuppet received 8 votes, and Ethereal Cruise received 9 votes. Team Chimera is leaning towards doing Ethereal Cruise after discussing as a group in class and we are waiting for feedback from our instructor before we decide to pick a game. We agreed to meet as a group and play a few games like Journey and Okami to get an experience of the games.