The reason why we put HumaniTsunami on hold was because our instructors asked us to find the core of our game and we were unable to discover the core. Within the last week, we looked for 20 other games that are similar to the game, and find what made our game unique. The core makes the whole experience of the game and what our intentions were for the audience to take away from playing the game. The core that we found was the level design, destruction in the world, and exploration. Our core didn’t seem strong enough and we felt like our game wasn’t able to be completed in time. During the past couple of weeks we ran into technical issues, constant reiterations, and availability to meet together at the same time. Before we had to show our instructor a prototype, we made a decision to put HumaniTsunami on hold.

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