This was the final Creative Jam happening during the summer where people can imagine games beyond any scope. There wasn’t a theme, just the opportunity to make whatever members thought of in the past.
During the time, people looked at old creative journals they have made within the last year as an inspiration on where to go next. Some people wanted to experiment with art styles while others wanted to learn new skills for programming. Either way people wanted to make new things. There were pros and cons though of the constraint system. Some members developed games not targeted towards IGF/IndieCade while others just presentations. Creative wise we came up with new ideas as we hoped, but production wise the week could have been used to produce other things.