Its been a month and our creativity hasn’t been used in a while. We’ve spent time polishing builds that are soon to be dropped because they were too similar to games already published. We decided to do two Creative Jams, an open ended workshop both for two days straight where members used their knowledge and experience to think of something new. We didn’t limit ourselves to any constraints besides time, just the idea of making stuff that can be scoped for a larger team.

 

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