GDC CA (Full Image).png

During my time at the Game Developer’s Conference, I joined its Conference Associate family who had some alumni from DePaul University. We talked a lot about the school which transitioned to a rant on its current situation with recent alumni and how no one getting any jobs. I asked them how they became successful then they mentioned the DGE, a program no student knows about at DePaul University.

During the early years of DePaul University’s Game Development Program, there was a program to promote students called the DGE (DePaul Game Elites, soon becoming DePaul Gaming Experience). This covered months of interviews trying to find the “best of the best” students among the graduate and undergraduates in the university. In June of 2009, a group of DePaul students were formed to create the DePaul Game Elites.

This group was assigned the “simple” task to create an original game in six months to compete in the Independent Games Festival. Advised by industry veterans Alex Seropian, Patrick Curry, Bill Muehl, Joe Linhoff, and Scott Roberts the original team composed of six programmers, six artists, two designers, and one producer.
Devil’s Tuning Fork
After six months of conceptualizing, prototyping, and development, DGE #1 finished their game, Devil’s Tuning Fork. This game became a hit and was accepted into IGF at the Game Developers Conference. The DGE became a yearly program after that. Later during DGE #2, Octodad was created making history within the gaming industry. With the game being so successful, a term was created called the “Octodad Standard”. In that same year, the founders had to leave DePaul to go back to the gaming industry. With them gone, students and faculty within the University expected games to be better, funnier, and more innovative than Octodad making expectations a problem.
During the DGE #3 and DGE #4, the teams had to deal with the Octodad Standard and faculty were getting too hands on with the development process. This left faculty being biased towards DGE students, and spending less time on other students within DePaul’s Game Development program. This soon led to the downfall of the DGE causing a restart of the program with new faculty members and abolishing the school’s former game dev website.
Now why does this matter? DePaul is ranked one of the top schools in Game Design based off the DGE’s success and faculty. The department was starting fresh with new faculty members and a restructure of the program when I came to DePaul University. It surprised me that no one knew about the DGE history. The only thing now is everyone believes that they can go Indie after graduating, just like Octodad. Its a path I’ve seen countless students say week after week during my last three years at the University, but never being successful. I realized that the community to develop projects has been missing at my school, but how was I going to accommodate that gap?
Back to GDC! Once I learned about the DGE, I thought a lot about it with the DePaul Alumni. I wish this was a thing still and wanted to create a program based off the original structure. A program that can benefit people and hopefully show that we have students with potential. This inspired me to just make what was missing once I arrive home. After getting a blessing, the members/alumni of the former DGE told me to start my own program which leads to the JDE, the Josh Delson Experience.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s